Monthly Archives: March 2011

Blog (re)Launch

I have been meaning to upgrade my Blog for quite some time now; and I have finally done so. I switched from my own code to a WordPress blog framework. After some time playing with themes, CSS, and source files, I got it looking almost like the old version. To be honest, I’m not even sure how one could get around anything past the basic features without at least a rudimentary knowledge of CSS.

So, in memoriam, here is the previous version’s screenshot:

Not much of a visual difference! The real upgrade lies in the back-end features that I really want — categories, tags, proper comment system, administration panel, media, RSS, etc. I could make a long, detailed list of why a ready-made approach is better than building this myself; but I’ll just say the benefits far outweight the few downsides. This may be obvious to most, but I have always notoriously done things myself — from ground-up, without using existing templates or frameworks. I have re-invented so many metaphorical wheels, I’m a borderline programming masochist.

I have considered posting Development Diary entries less frequently, instead making them higher quality — better writing, clearer details, informative graphics. But I decided against it, and instead split the blog into “Blog” and “DevDiary”. You see, I rarely proof-read or change anything in the DevDiary; as I often type it last thing before being done for the day. In contrast, I want to have a different approach to the “main” Blog, and post coherent, decently written entries over several days on thoughts and topics not necessarily relevant to my game.

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DevDiary Entries 21-30

Entry 21 or rotation and animation Feb 26, 2011 Well, here’s an update. Angular movementum Let’s fix the movement with Xbox controller controls. First of all, the movement ”on screen” should match the movement of the thumbstick. So we get … Continue reading

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