Entry 61 or artsy stuffs Apr 7, 2012 Besides tedious bug fixing and iteration, drawing is the slowest bit. But the results can be appreciated better. You don’t really see fixed bugs, but you do see a new tree. Here
Uproot DevDiary entries 51-60
Entry 51 or how tiles expanded and mobs shrunk Oct 29, 2011 Let there be tile! First of all, we decided to axe the current tile sizes for new ones: Though it’s not quite as simple as that. The thing