Skip to content

Rudy's Blog

Indie game developer

Menu

  • Home
  • Blog
  • Portfolio
  • About

Ammo

MicroRogue DevDiary #63 – Additional weapons and decals

A lot of the work I need to do is incredibly tedious and at the end, there’s hardly anything to show for it. I guess I’ll cover some content addition. I think some new weapons is a good start. As

Rudy November 5, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #45 – More weapon improvements

So my minigun is now hosing down bullets everywhere: May be that’s too extreme. This one is a “shoot a lot, miss a lot” kind of gun where you spray a bunch of enemies with not too much finesse. It’s

Rudy August 21, 2018November 5, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

Categories

  • Blog (10)
  • MicroRogue DevDiary (103)
  • Uproot DevDiary (8)
Copyright © 2023 Rudy's Blog. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.