I still have a big feature to do and that is UI navigation using all the input devices — keyboard, mouse and controller. I want these done in a way that I can easily modularize, yet keep concrete pipeline that
MicroRogue DevDiary #39 – UI framework
I need to make the game’s primary pipeline, which includes proper timing for when the world is generated and dismantled — when the player is playing or in the menu. From plyer’s perspective, this comes down to having menus, world