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Screen shake

MicroRogue DevDiary #40 – Rockets and effects

I keep talking about explosions, but I don’t have any. So that sounds like a good excuse to add a rocket launcher. First, I need the weapon item and projectile definitions: And with some new sprites, that works   And

Rudy August 15, 2018April 20, 2021 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #25 – Screen shake

Now that I’m gamplay-ing things up, let’s add some screen shake (and another excuse for posting more GIFs). This is actually not the simplest topic out there (at least since I’m over-complicating everything) and I’ve given it some extra thought.

Rudy July 23, 2018July 24, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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