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Debugging

MicroRogue DevDiary #105 – Never-ending fixes

Time for another intermission of minor fixes — bugs, tweaks, missing small features, and other things classified as “tedious”. So I have holes in walls: Technically, these happen because some doors are more narrow than other doors and the more

Rudy March 24, 2019 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #99 – Many more fixes

I have a lot, and I mean a lot, of small issues to fix. Most are not even worth going into. But these things take days to fix, so I’ll make a quick mention of the biggest ones to keep

Rudy March 11, 2019 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #78 – Goal framework

As part of my player progression, I decided to make a “goal” system. A goal being broadly defined as some sort of simple objective to be reached. Kind of like mini-achievements or challenges. A lot of games do these and

Rudy December 17, 2018December 18, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #48 – Player characters

I want the player to be able to play with multiple different characters or avatars, which have different properties and gameplay. This is a lot of gameplay variety for relatively not that much work. Basically, I have all the framework

Rudy August 27, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #47 – Upgrade improvements

Time to expand my upgrade system and add more upgrades. This is a replayable roguelike — you grind the dungeon, die, get some points, buy some upgrades, grind the dungeon a bit faster and a bit further. Rinse and repeat

Rudy August 27, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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