Time to work a bit on the room definitions/templates, so that I can create dungeons with proper room layouts. One of the “issues” with rooms is how to connect them correctly. If two rooms currently “connect”, it looks like this:
It’s time to work on one of the main features of the game — the dungeon generator. I’m sure there will be many posts on this alone. I already made the very basic framework and have a plan of expansion.
One of the first features I’m working on is tiles (and maps and rooms) and how it all ties with the dungeon generation as a whole. To begin with, I’m starting very simple with just a bunch of tiles in