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MicroRogue DevDiary #110 – More enemy types

Time to add more semi-final mobs. First of all, Shieldbot: This is just a hard-to-kill slow mob with a shield mechanic. All these “new” sprites are temporary (basically a quick mash-up of existing ones), but they do roughly approximate what

Rudy April 9, 2019 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #94 – Barrel props

My rooms are currently devoid of any interactable environment. Sure, there are mobs, but that’s no enough. There is an occasional chest, but they are far and few, so they can’t fill out rooms. I am still to adjust exact

Rudy March 4, 2019 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #67 – Improved mob death parts

Ever since I made mobs die by breaking into their components, the battlefield looks like this (with my old single-color sprites): It is impossible to tell where are the living enemies and where are the dead ones. So I basically

Rudy November 22, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #42 – Player teleports

I have decided that the player will teleport in and out of the level via teleport pads. Firstly, it’s fairly easy to do animation-wise and creates fewer sprite issues. And it also kind of fits the sci-fi-ish story I think

Rudy August 19, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #33 – Modular enemies

The next step of making enemies awesome is making them made of parts, i.e. modular. Let me try to expand my animation and sprite framework to support multiple sprites at the same time. For example, I will add mob head

Rudy August 1, 2018August 1, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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