I still have a bunch of work to do with the gear items. One of them (utility) doesn’t even do anything. Armor is sort of incomplete. The booster is the most complete one simply because it’s the last feature that
MicroRogue DevDiary #96 – Level-scaling values
So it’s time for me to do some balancing. Or, I guess, some preliminary work to enable balancing. By balancing I mean primarily player weapon damage, health and enemy health and weapon damage, as well as any stats gear provides.
MicroRogue DevDiary #62 – Better per-level content selection
After a break and without seeing the game every day, and then trying to do some work, I have come to a conclusion that I lack high-level tools to quickly adjust critical parts of the game. This is something I
MicroRogue DevDiary #45 – More weapon improvements
So my minigun is now hosing down bullets everywhere: May be that’s too extreme. This one is a “shoot a lot, miss a lot” kind of gun where you spray a bunch of enemies with not too much finesse. It’s