Skip to content

Rudy's Blog

Indie game developer

Menu

  • Home
  • Blog
  • Portfolio
  • About

Goals

MicroRogue DevDiary #80 – Goal UI

Continuing on the goal stuff, I need UI to let the player see their progress. First thing’s first — I need a “place” to show the goals. They can presumably have their own panel or page, but this page has

Rudy December 19, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #79 – Goals

So far, I’ve not talked much about design in my posts. Or, rather, I have implied straight-forward design in most of the features. I’ve also implied that the features work together. Occasionally, I’ve clarified my intentions. But (besides some weapon

Rudy December 18, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #78 – Goal framework

As part of my player progression, I decided to make a “goal” system. A goal being broadly defined as some sort of simple objective to be reached. Kind of like mini-achievements or challenges. A lot of games do these and

Rudy December 17, 2018December 18, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

Categories

  • Blog (10)
  • MicroRogue DevDiary (103)
  • Uproot DevDiary (8)
Copyright © 2026 Rudy's Blog. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.