My HUD has slowly become a mess. This seems to a recurring theme with my features — they slowly degrade as time goes on. And, yes, it’s my fault for adding and changing things. It’s probably also my fault for
MicroRogue DevDiary #59 – Controller aiming
Oh man, when you’re busy with “real life” stuff, time flies. A month has gone by and I’ve barely worked on the game. Incidentally, I am at the hardest part of the project as well, so that doesn’t help. I’m
MicroRogue DevDiary #24 – HUD Reticle
Okay, I really need to get gunplay going. For that the player needs to be able to aim and shoot. I have the basics, but it still feels rigid and un-fun. So let’s start with a proper weapon aiming reticle