There are a bunch of things I need to add to my charge implementation. It kind of sounds like a simple feature. But the thing with these “oh, it’s just player moving faster for a bit” is all the extra
MicroRogue DevDiary #101 – Player charge
I planed to do player charging from very early on, but I guess it takes 100 posts for me to actually get to it. This is the kind of feature that should be added at the earliest opportunity for it