Skip to content

Rudy's Blog

Indie game developer

Menu

  • Home
  • Blog
  • Portfolio
  • About

Abilities

MicroRogue DevDiary #102 – Player charge continued

There are a bunch of things I need to add to my charge implementation. It kind of sounds like a simple feature. But the thing with these “oh, it’s just player moving faster for a bit” is all the extra

Rudy March 22, 2019 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #101 – Player charge

I planed to do player charging from very early on, but I guess it takes 100 posts for me to actually get to it. This is the kind of feature that should be added at the earliest opportunity for it

Rudy March 14, 2019March 22, 2019 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

Categories

  • Blog (10)
  • MicroRogue DevDiary (103)
  • Uproot DevDiary (8)
Copyright © 2025 Rudy's Blog. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.