I’m working on mob animation from before. And I made my current boss mob have four legs, made of 2 parts each: It’s only two sprites, so there’s not much variety, but it’s really nicely reusable and, really, it’s just
MicroRogue DevDiary #61 – New boss abilities
My levels rely on having bosses — it’s the culmination of level exploration and the eventual reward for a tougher test of skill. I’ve mentioned this before, and so I need different bosses doing fun-ish things. Of course, each new
MicroRogue DevDiary #51 – Boss abilities
So bosses need abilities — special activated powers they can use periodically. I mean, they don’t have to have them, but it would feel silly if bosses are just big enemies that don’t do anything special. Players have certain unsaid
MicroRogue DevDiary #50 – Boss interactions
I need to do some boss stuff. The work si slow and tedious and requires lots of effort, but I also need that culmination of fighting for the game. Without bosses, I will be missing something critical in game loop
MicroRogue DevDiary #38 – Boss improvements
Time to make bosses awesome (more realistically, I’ll add some more framework for all mobs and special consideration for boss AI). Currently, my boss mobs are just enemies with larger sprites. And their AI wiring is exactly the same as