Entry 71 with lots of cutting Jul 21, 2012 Creep of features Time to get rid of excess baggage left by the constant feature creep. Some of the additions could have been great, others not so much. The bottom line
Uproot DevDiary entries 61-70
Entry 61 or artsy stuffs Apr 7, 2012 Besides tedious bug fixing and iteration, drawing is the slowest bit. But the results can be appreciated better. You don’t really see fixed bugs, but you do see a new tree. Here
Uproot DevDiary entries 51-60
Entry 51 or how tiles expanded and mobs shrunk Oct 29, 2011 Let there be tile! First of all, we decided to axe the current tile sizes for new ones: Though it’s not quite as simple as that. The thing
Uproot DevDiary Entries 41-50
Entry 41 or selecting and controlling Apr 21, 2011 My progress has been a bit broken into pieces, as I do a little from everything, resulting in no posts since I cannot get coherent output. Selecty Let’s improve the “command
Uproot DevDiary Entries 31-40
Entry 31 or editing and modelling Mar 23, 2011 My internet went down for a couple of days, so I’ve spewed up quite a wall of text/pictures “today”. In today’s episode I’m convincing myself modelling is worth it. Editor Let’s
Uproot DevDiary Entries 21-30
Entry 21 or rotation and animation Feb 26, 2011 Well, here’s an update. Angular movementum Let’s fix the movement with Xbox controller controls. First of all, the movement ”on screen” should match the movement of the thumbstick. So we get
Uproot DevDiary Entries 11-20
Entry 11 and walking into walls Jan 25, 2011 O.K., 3 days “left” and I’m spending most of the time digging through math code and complex collision/movement/path-finding logic. Then again 2 weeks was a completely arbitrary number and since I’m
Uproot DevDiary Entries 1-10
Below is the DevDiary (development diary) I started in January 2011, posting almost an entry a day. This quickly turned into “too many entries to manage or navigate” and half a year later, I grouped the entries by 10 a