I want to observe and discuss resources as they appear in real-time strategy (RTS) and similar video games. Specifically, I am interested in collectable (harvestable, gatherable, acquirable) resources and their implementation from the gameplay perspective. It does not matter if
Uproot DevDiary Entries 31-40
Entry 31 or editing and modelling Mar 23, 2011 My internet went down for a couple of days, so I’ve spewed up quite a wall of text/pictures “today”. In today’s episode I’m convincing myself modelling is worth it. Editor Let’s