Skip to content

Rudy's Blog

Indie game developer

Menu

  • Home
  • Blog
  • Portfolio
  • About

Month: November 2018

MicroRogue DevDiary #68 – Quadruped boss animation

I’m working on mob animation from before. And I made my current boss mob have four legs, made of 2 parts each: It’s only two sprites, so there’s not much variety, but it’s really nicely reusable and, really, it’s just

Rudy November 26, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #67 – Improved mob death parts

Ever since I made mobs die by breaking into their components, the battlefield looks like this (with my old single-color sprites): It is impossible to tell where are the living enemies and where are the dead ones. So I basically

Rudy November 22, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #66 – New mob sprites and animation adjustments

I decided to do all the art myself. This is probably a bad idea©. But I really just want to get this published. My couple month project is yet again spanning into half a year. There is no way I

Rudy November 21, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #65 – Wall logic cleanup

Well, time to fix the billion issues I have with tile collisions and such. Firstly, I need to fix fog of war, which is now somewhat broken. The complication was having wall side and top have separate visibility. Now I’m

Rudy November 20, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #64 – Walls and doors, again

Sometimes I look at my old stuff and can’t help but think “what the hell is past me smoking?” My floor, wall, door and all other entity layering/sorting render logic is stupidly complex. It’s not necessarily bad and it’s advanced

Rudy November 10, 2018November 10, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #63 – Additional weapons and decals

A lot of the work I need to do is incredibly tedious and at the end, there’s hardly anything to show for it. I guess I’ll cover some content addition. I think some new weapons is a good start. As

Rudy November 5, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #62 – Better per-level content selection

After a break and without seeing the game every day, and then trying to do some work, I have come to a conclusion that I lack high-level tools to quickly adjust critical parts of the game. This is something I

Rudy November 1, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

Categories

  • Blog (10)
  • MicroRogue DevDiary (103)
  • Uproot DevDiary (8)

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019
  • MicroRogue DevDiary #105 – Never-ending fixes March 24, 2019
  • MicroRogue DevDiary #104 – Gear stat feedback March 23, 2019

Archives

  • April 2019 (5)
  • March 2019 (16)
  • February 2019 (8)
  • December 2018 (16)
  • November 2018 (7)
  • October 2018 (1)
  • September 2018 (11)
  • August 2018 (17)
  • July 2018 (22)
  • June 2018 (1)
  • July 2017 (1)
  • June 2017 (1)
  • August 2016 (1)
  • June 2016 (1)
  • July 2012 (1)
  • April 2012 (2)
  • December 2011 (1)
  • October 2011 (1)
  • August 2011 (2)
  • April 2011 (2)
  • March 2011 (2)
  • February 2011 (1)
  • January 2011 (1)
Copyright © 2026 Rudy's Blog. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.