There are a bunch of tweaks and fixes I still need to do for the 3D changes. I am currently holding off changing collisions/physics, since they technically work (good enough). And I’m still not ready to mess with lights. One
MicroRogue DevDiary #91 – Equipment levels and distribution
I have been thinking about balancing and dropping items (weapons and gear) in the levels. One of the factors is that I cannot make hundreds of items with different stats for each level — I just don’t have the time
MicroRogue DevDiary #90 – Gear drops
I started doing changes to my gear system and related ones, but I kind of left them half-hanging. So let me do some of that (while I consider what to do with new 3D collision and lighting stuff). The main
MicroRogue DevDiary #89 – Layout adjustments
There are a bunch of things related to the tile/wall/door changes that I need to adjust and work on further. There are still some big things, like lighting and collisions pending. For now, I will do some less tedious and more
MicroRogue DevDiary #88 – Sprite render order
I imagined that my 3D sprite layout would mean that I won’t have too many rendering order problems. So I tried to just get rid of all the sorting groups and let camera rendering path determine what is visible for
MicroRogue DevDiary #87 – Perspective tiles, walls and doors
The main world change for 3D are of course the tiles, specifically walls and doors. Making tiles into 3D versions for the perspective camera means that I can take a whole lot of screenshots (and totally pad my blog post
MicroRogue DevDiary #86 – Perspective camera (again)
I’m going back to perspective camera rendering (instead of orthographic) and full-on 3D world, just with 2D sprites. To briefly recap, I originally started the project using perspective camera, but then I later decided to just do orthographic camera due
MicroRogue DevDiary #85 – Gear redesign
Long time no post, so here goes. My gear is currently unobtainable in the game, so I need to add a way to give it to the player. I can already drop stuff from chests, but that doesn’t seem the