I do not like my current collision system. When dynamic stuff interacts, everything just stops dead in their tracks. I expect the player to bump into a lot of things — enemies, chests, walls, etc. But it doesn’t feel good
MicroRogue DevDiary #11 – Path-finding
I already had an A* implementation, so I imported it into the project. Great post, see you next time! Okay, so. I will need AIs in the game, and they will need path-finding. I cannot really do with straight
MicroRogue DevDiary #1–10
MicroRogue DevDiary #1 – Introduction This is infinite promise. This is an (almost) empty Unity3D project. Yikes! I am making a small[1] 2D-ish[2] action[3] roguelite[4] for PCs. [1] I plan to finish the game within 2-3 months, plus publishing. As