With the addition of my new UI sprites, I tried to update the Rewired plugin’s UI that they provide. And I realized two things — it has way too many elements and I want to do certain things differently. In
MicroRogue DevDiary #59 – Controller aiming
Oh man, when you’re busy with “real life” stuff, time flies. A month has gone by and I’ve barely worked on the game. Incidentally, I am at the hardest part of the project as well, so that doesn’t help. I’m
MicroRogue DevDiary #49 – Options menu
There so much left to do and at the same time so few discrete “features” for blog posts. I am still trying to do it “one feature per post” to justify every feature, but it’s getting harder and harder. Most