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MicroRogue DevDiary #83 – Controls UI

With the addition of my new UI sprites, I tried to update the Rewired plugin’s UI that they provide. And I realized two things — it has way too many elements and I want to do certain things differently. In

Rudy December 25, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #59 – Controller aiming

Oh man, when you’re busy with “real life” stuff, time flies. A month has gone by and I’ve barely worked on the game. Incidentally, I am at the hardest part of the project as well, so that doesn’t help. I’m

Rudy September 29, 2018September 29, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #49 – Options menu

There so much left to do and at the same time so few discrete “features” for blog posts. I am still trying to do it “one feature per post” to justify every feature, but it’s getting harder and harder. Most

Rudy August 28, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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