There so much left to do and at the same time so few discrete “features” for blog posts. I am still trying to do it “one feature per post” to justify every feature, but it’s getting harder and harder. Most
MicroRogue DevDiary #41 – Saving and level progression
I need to implement a save/load system, which I don’t have yet. In short, there are three times a game is saved or loaded: save during gameplay, save during menus, load during menus (load during gameplay is not valid). It’s