Skip to content

Rudy's Blog

Indie game developer

Menu

  • Home
  • Blog
  • Portfolio
  • About

Belief-desire-intention

MicroRogue DevDiary #38 – Boss improvements

Time to make bosses awesome (more realistically, I’ll add some more framework for all mobs and special consideration for boss AI). Currently, my boss mobs are just enemies with larger sprites. And their AI wiring is exactly the same as

Rudy August 12, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #22 – Enemy betterment

Okay, more AI, but I’ll stop soon. I will also focus on refactoring, cleaning and generally improving my enemy and AI code. (It’s really important that I like the code, otherwise I won’t want to work on it. And “wanting

Rudy July 20, 2018July 25, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #21 – Enemy desires

Since I removed all my brain state machine logic in favour of this new AI, I no longer have certain features I had, like seeking out the player. In fact, this will have to be done almost completely differently now.

Rudy July 19, 2018July 25, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #20 – New AI

Now that I have a bunch of enemies being spawned in the dungeon, I need to make them smarter. Technically, I need to extend their capabilities, but make their behaviour fun-er. I want to have high standards for my AIs,

Rudy July 18, 2018July 25, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

Categories

  • Blog (10)
  • MicroRogue DevDiary (103)
  • Uproot DevDiary (8)

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019
  • MicroRogue DevDiary #105 – Never-ending fixes March 24, 2019
  • MicroRogue DevDiary #104 – Gear stat feedback March 23, 2019

Archives

  • April 2019 (5)
  • March 2019 (16)
  • February 2019 (8)
  • December 2018 (16)
  • November 2018 (7)
  • October 2018 (1)
  • September 2018 (11)
  • August 2018 (17)
  • July 2018 (22)
  • June 2018 (1)
  • July 2017 (1)
  • June 2017 (1)
  • August 2016 (1)
  • June 2016 (1)
  • July 2012 (1)
  • April 2012 (2)
  • December 2011 (1)
  • October 2011 (1)
  • August 2011 (2)
  • April 2011 (2)
  • March 2011 (2)
  • February 2011 (1)
  • January 2011 (1)
Copyright © 2026 Rudy's Blog. All rights reserved. Theme Spacious by ThemeGrill. Powered by: WordPress.