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MicroRogue DevDiary #37 – Dungeon room improvements

My dungeon generation is sure taking up a lot of time with all the additions I want to do. For example, I want to add some small “closet” rooms where I can have the player get a quick loot boost

Rudy August 7, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #31 – Minimap

I want a minimap. This is sort of the same story as with the fog of war. The game needs a minimap, because it’s way too easy to miss a door and spend 10 minutes running around looking for that

Rudy July 30, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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