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MicroRogue DevDiary #75 – Improvement interlude

There’s a lot of minor stuff I am doing all the time that doesn’t really fit anywhere or makes other posts bloated. So I’ll go over some important but small things that I am working on. A lot is to

Rudy December 11, 2018December 17, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #48 – Player characters

I want the player to be able to play with multiple different characters or avatars, which have different properties and gameplay. This is a lot of gameplay variety for relatively not that much work. Basically, I have all the framework

Rudy August 27, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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