Continuing on the goal stuff, I need UI to let the player see their progress. First thing’s first — I need a “place” to show the goals. They can presumably have their own panel or page, but this page has
MicroRogue DevDiary #79 – Goals
So far, I’ve not talked much about design in my posts. Or, rather, I have implied straight-forward design in most of the features. I’ve also implied that the features work together. Occasionally, I’ve clarified my intentions. But (besides some weapon
MicroRogue DevDiary #78 – Goal framework
As part of my player progression, I decided to make a “goal” system. A goal being broadly defined as some sort of simple objective to be reached. Kind of like mini-achievements or challenges. A lot of games do these and