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MicroRogue DevDiary #85 – Gear redesign

Long time no post, so here goes. My gear is currently unobtainable in the game, so I need to add a way to give it to the player. I can already drop stuff from chests, but that doesn’t seem the

Rudy February 10, 2019 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #62 – Better per-level content selection

After a break and without seeing the game every day, and then trying to do some work, I have come to a conclusion that I lack high-level tools to quickly adjust critical parts of the game. This is something I

Rudy November 1, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #43 – Dungeon content improvements

I have been rethinking my loot and enemy distribution approach. I really like the idea of distributing content proportionally throughout a level, but it’s too complicated (read: time-consuming) to do properly. Sure, the utility of increasing the dungeon by a

Rudy August 19, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #37 – Dungeon room improvements

My dungeon generation is sure taking up a lot of time with all the additions I want to do. For example, I want to add some small “closet” rooms where I can have the player get a quick loot boost

Rudy August 7, 2018 MicroRogue DevDiary No Comments Read more

MicroRogue DevDiary #35 – Scrap and upgrades

Enemies now break up into pieces and that’s very cool. But I’d also really want the player to collect something from this. May be not from every enemy and may be dependent on the enemy type, but something. There should

Rudy August 4, 2018 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

Categories

  • Blog (10)
  • MicroRogue DevDiary (103)
  • Uproot DevDiary (8)

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019
  • MicroRogue DevDiary #105 – Never-ending fixes March 24, 2019
  • MicroRogue DevDiary #104 – Gear stat feedback March 23, 2019

Archives

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  • February 2011 (1)
  • January 2011 (1)
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