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MicroRogue DevDiary #1–10

MicroRogue DevDiary #1 – Introduction This is infinite promise. This is an (almost) empty Unity3D project. Yikes! I am making a small[1] 2D-ish[2] action[3] roguelite[4] for PCs. [1] I plan to finish the game within 2-3 months, plus publishing. As

Rudy June 21, 2018October 3, 2021 MicroRogue DevDiary No Comments Read more

Recent Posts

  • MicroRogue DevDiary #112 – Final enemy types April 20, 2019
  • Guard clauses are not just for APIs April 14, 2019
  • MicroRogue DevDiary #111 – Gameplay tweaks April 11, 2019
  • MicroRogue DevDiary #110 – More enemy types April 9, 2019
  • MicroRogue DevDiary #109 – New enemy types April 8, 2019
  • MicroRogue DevDiary #108 – Enemy placeholders March 28, 2019
  • MicroRogue DevDiary #107 – Tile pallete March 26, 2019
  • MicroRogue DevDiary #106 – Tile and theme placeholders March 25, 2019

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